Official Kids Mag

March & April 2018

Official Kids Mag is specifically written for kids ages 5 to 12. It contains activities and stories ranging from kid heroes, cooking, gardening, STEAM, education, fun facts and much more every month.

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36 • Off icial Kids Mag • MARCH & APRIL 2018 The before time In the beginning, there were my video games. Growing up in the 1980s I played as much as my parents would allow. Video games were new then, and I loved them. That time in my life was special, and to this day, I have fond memories of my childhood. But then, completely without want or warning, it happened. I grew up. After that came responsibility. Many years later, I'm married, have two kids, and things are a bit different. I still have all my games, but instead of being shown off in the living room, they're hidden in closets or tucked away in cabinets. However, as my family grows, and my boys get older, I see a large part of me coming through in them. You will too. As my sons' interest in gaming becomes greater, mine are rekindled, and a new beginning is formed. A beginning where they come to me seeking answers to tough questions. Who is Mario and why does he fight a big dinosaur? Why is Sonic fast? What is an Atari? We'll eventually answer those questions and more, but this month we're talking about retro gaming. We'll discuss why it's popular and the best way to enjoy those classic games now. The retro revolution Largely in part to movies like Wreck it Ralph and YouTubers playing older games, it's no coincidence that these "retro" games are now popular among today's kids like you. (There are a few other reasons, but I'll get to those in a bit.) My boys were no exception. However, in our house, there's no shortage of those kinds of games. Even so, I was skeptical when I saw games like Excite Bike, Dr. Mario, Super Mario RPG and Metroid on their Christmas lists. When they're surrounded by consoles and games that are superior in every way to those of my generation, why would they want a game from 1984? I think the answer is in the way the game treats the player. There's a certain amount of explanation that a good game should provide. Too much explanation with tutorials make the game experience bland. At that point, there's no true exploration and no sense of discovery. No thinking for yourself. That's where retro games usually differ. Most retro games don't When they (kids) are surrounded by consoles and games that are superior in every way to those of my generation, why would they want a game from 1984?

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