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Mobile Learning for Social Good - Roundtable Report

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Introduction to Mobile Learning Mobile Learning has quickly become one of the most popular ways to engage youth, enhance community knowledge-sharing and promote social good. Most importantly, it presents a new way to address some of the most critical barriers to learning. As it is a relatively new topic, there is still a lack of consensus surrounding the definition of 'mobile learning'. We define Mobile learning as learning content and experiences that can be accessed via a mobile device wherever and whenever such content is needed. Ideally, mobile learning is driven by the learner, and can thus be adapted and directed to better meet the needs of each individual user. Participants of the workshop became acquainted with one another through an engaging introductory "App Exchange" activity, where each attendee introduced him or herself by sharing a mobile app that they enjoy and use regularly. This fun sharing activity yielded many entertaining and useful apps that you may not be familiar with - check them out: Uber Foursquare Rdio Instagram WhatsApp iThoughts Skype Feedly Shazam Flightradar 24 Buddhify Skylanders Cloud Patrol Postagram Photocollage Strava Evernote Quench Tweekaboo Wordpress Facebook Twitter Any.Do Map My Run Calengoo You Need A Budget Rocketman Blog TO Patio Guide Twilight TAB Pocket Gummii Freshbooks Reddit Is Fun Podcasts Lumosity Couch To 5K Throughout the morning, nine different case studies were presented, each showcasing a different organization's mobile learning strategy or application. These presentations were grouped into one of four categories; 1. Community consultations and learning 2. Place-based discovery 3. Micro-actions 4. Emerging mobile strategies The remainder of this report will summarize these presentations and subsequent discussions including a summary of insights on '10 Things to Consider When Developing a Mobile Strategy'. The one category that was not discussed in depth during the event itself but an important one related to the topic is 'role play games' that build empathy and awareness among learners.

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